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A game about an elf cooking and fighting her way to achieve the legendary title of Dragon Chef. Made by a team of 17, with the goal of creating a complete game in two semesters using Unreal Engine 4. With this project I have learned how to use the Unreal Engine and blueprinting, as well as further developing leadership skills in a subjective field.

Design Accomplishments:

  • Assisted decorating and tweaking levels

  • Made combat engaging and fun

  • Designed unique creatures

  • Created immersive sfx and music

  • Created cel-shader


Responsibilities:

  • I was the Design Lead and I lead 5 talented members of the team; a UI Designer, a Narrative Designer, and 3 Level Designers. 

  • Using ClickUp to assign and monitor team members' work, as well as providing feedback and guidance to lead efficiently from a remote workplace.

  • Sole sound designer for this project; cowriting the music, making/editing sfx and dialogue.

  • Made some of the creative decisions and contribute to the documentation of the GDD. 

  • I built the cel-shader that gives our game a unique appearance.


Tools Used:

  • Unreal Engine 4.26

  • Tortoise (Source Control)

  • Audacity

  • Blueprint

©2021 by Kavan Wilson. Proudly created with Wix.com

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