Kavan Wilson - Tech Designer

A game about an elf cooking and fighting her way to achieve the legendary title of Dragon Chef. Made by a team of 17, with the goal of creating a complete game in two semesters using Unreal Engine 4. With this project I have learned how to use the Unreal Engine and blueprinting, as well as further developing leadership skills in a subjective field.
Design Accomplishments:
Assisted decorating and tweaking levels
Made combat engaging and fun
Designed unique creatures
Created immersive sfx and music
Created cel-shader
Responsibilities:
I was the Design Lead and I lead 5 talented members of the team; a UI Designer, a Narrative Designer, and 3 Level Designers.
Using ClickUp to assign and monitor team members' work, as well as providing feedback and guidance to lead efficiently from a remote workplace.
Sole sound designer for this project; cowriting the music, making/editing sfx and dialogue.
Made some of the creative decisions and contribute to the documentation of the GDD.
I built the cel-shader that gives our game a unique appearance.
Tools Used:
Unreal Engine 4.26
Tortoise (Source Control)
Audacity
Blueprint