Kavan Wilson - Tech Designer
A short game about a frog's adventure through realms and ascending to godhood. Created by a team of 6 with the goal of creating a vertical slice in 2 months. In this project I learned how to effectively use the Unity Engine and write code in C#, as well as communicating abstract ideas through visual and written mediums.
Design Accomplishments:
Designed, whiteboxed, and decorated 4 themed levels.
Implemented immersive sfx.
Wrote dialogue befitting of the NPC's.
Create working menu UI's.
Responsibilities:
Co-Director and sole designer.
Wrote most of the GDD.
Code and implement SFX.
Rapidly generate levels in a modular fashion to start playtesting and set dressing as soon as possible.
Tools Used:
Unity 2020.3.26f1
Github/Gitbash
Adobe Premiere
VS Code (C#)

Froskr's Ascent Trailer
Marketing for Froskr's Ascent by me using Adobe Premiere and OBS. Pictures below are concept drafts and screenshots from development in Unity Engine by me. I wanted each realm to fit the theme and personality of the 3 guardians who hinder Froskr's ascension. I ended up changing old Norse tales of Yggdrasil and its realms to create the world of Froskr's Ascent.